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Online Gaming Rules

That is a set of main rules for holding on-line tournaments and rated video games on HotA. Players can use one other rules by settlement. Fair play rules are mandatory whatever the arrangement. Some modifications were introduced reflecting on the gameplay features of HotA. Some additional specific restrictions for each template. Usage of SoD bugs (all banned bugs were mounted or cannot seem on templates used for online video games). The rules are oriented in the direction of a two or more people versus format on random maps. Castle (decrease case) – any city/city on the world map. Template – graph of zones used by the random map generator as a created map base. The players agree earlier than the sport on what template they’ll play. Collection of a specific template is offered in the random map generator settings in HoMM3 HD. The phrases “passage between zones” on a randomly generated map assume a gap between the obstacles that form zone borders. This gap allows the player to move into a distinct zone.

An precise sport might have a number of such passages between two zones, even when the template states that there is just one passage. Bugged passage is a zone passage that should not exist in accordance with template. Is distinguishable by the absence of guards. Frequently occur whereas generating a mine, village, and so on. on the border between two zones (the mine guards could block the passage and seem because the passage guards instead). Creature Growth assume troops that spawned in the castle in the beginning of the week, or on the captured enemy castles of each human and AI gamers. Treasury is the richest and/or probably the most ample zone one the template. 45000) either between beginning player zones(2SM4d(3)), or between a starting zone and the treasury zone (Jebus Cross, Nostalgia, Mini-Nostalgia). MG is Mage Guild. Surrender is a chance to retreat from battle via a pay-out to the enemy. As a result, the hero is transferred to the tavern with all remaining surviving force.

ST – simultaneous turns: an option of HoMM3 HD, that enables gamers to make a number of first turns in sport simultaneously. Barter is the recommended way of castle and color choice. As a way to carry out barter, HoMM3 HD should be used. Doesn’t fit games with 200% difficulty. In PvP-options the participant-server presses Random vs Random, which in result generated a random castle pair and barter starts. Castle reroll is permitted earlier than barter. Each player may pay the opponent 500 gold in order to reroll the castle pair. If the new generated pair has not less than one castle from the old pair, the participant who bought the reroll could demand one other reroll at no cost (only one such free reroll for participant and only after own paid reroll). Every participant can demand a paid reroll solely as soon as. Any castle pair may be rerolled as many times as desired with mutual settlement. As the results of the barter, one of many gamers will select a castle from pair (or hero, if castles are the same) and his/her opponent will select the colour and play with the opposite castle (or choose the starting hero from the remaining, if castles are the same).

The barter winner has a alternative between castle and colour choice. If it is desired to play with random castles, then color selection is the only possibility in barter. Any player might begin the barter (with null or constructive bid). The players declare the specified gold bids in turns. The profitable bid is subtracted from the winner’s beginning gold on recreation start, and sent to the opposite player. slot should be larger than earlier. The bid must be a a number of of 100 and can’t be greater than the player’s starting gold amount (together with the reroll value, if any). If a player can not or does not need to extend his/her bid, the opponent is declared as a winner and makes a alternative. In consequence, the gamers determine their castles/heroes or colors. Starting heroes (if castles are completely different) and starting bonuses are topic to players’ choice. Before beginning the game, the server-player must open the Gold transfer menu in PvP-choices and based on the barter and reroll total sum choose “-x”, for paying player and “x”, for receiving player, the place x is the whole sum of gold paid by one player to the other.